Selected publications

Below are some selected publications. For more, see my:

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Chatain, J., Müller, C., Chatain, K., Calabrese, L., & Kapur, M. (2025). Concreteness and Abstraction in Mathematics Education: A Taxonomy of the Semantic Landscape. Educational Psychology Review, 37(4), 1-49. https://doi.org/10.1007/s10648-025-10073-9

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Puech, R., Macina, J., Chatain, J., Sachan, M., & Kapur, M. (2025, July). Towards the pedagogical steering of large language models for tutoring: A case study with modeling productive failure. In Findings of the Association for Computational Linguistics: ACL 2025 (pp. 26291-26311). https://aclanthology.org/2025.findings-acl.1348.pdf

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Chatain, J., Gashaj, V., Muttappillil, B., Sumner, R. W., & Kapur, M. (2024, July). Designing for embodied sense-making of mathematics: perspectives on directed and spontaneous bodily actions. In Proceedings of the 2024 ACM Designing interactive systems conference (pp. 3318-3335). https://doi.org/10.1145/3643834.3661571

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Hänni, R. T., Luong, T., Chatain, J., Mangold, F., Dressel, H., & Holz, C. (2024, October). HistoLab VR: a user elicitation study exploring the potential of virtual reality game-based learning for hazard awareness. In Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology (pp. 1-11). https://doi.org/10.1145/3641825.3687723

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Chatain, J. (2023). Embodied Interaction in Virtual Reality for Grounding Mathematics (Doctoral dissertation, ETH Zurich). https://doi.org/10.3929/ethz-b-000613388

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Chatain, J., Kapur, M., & Sumner, R. W. (2023, April). Three perspectives on embodied learning in virtual reality: opportunities for interaction design. In Extended abstracts of the 2023 CHI conference on human factors in computing systems (pp. 1-8). https://doi.org/10.1145/3544549.3585805

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Chatain, J., Varga, R., Fayolle, V., Kapur, M., & Sumner, R. W. (2023, February). Grounding graph theory in embodied concreteness with virtual reality. In Proceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction (pp. 1-13). https://doi.org/10.1145/3569009.3572733

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Chatain, J., Ramp, V., Gashaj, V., Fayolle, V., Kapur, M., Sumner, R. W., & Magnenat, S. (2022, June). Grasping derivatives: Teaching mathematics through embodied interactions using tablets and virtual reality. In Proceedings of the 21st annual ACM interaction design and children conference (pp. 98-108). https://doi.org/10.1145/3501712.3529748

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Chatain, J., Sisserman, D. M., Reichardt, L., Fayolle, V., Kapur, M., Sumner, R. W., ... & Bermano, A. H. (2020, November). Digiglo: Exploring the palm as an input and display mechanism through digital gloves. In Proceedings of the Annual Symposium on Computer-Human Interaction in Play (pp. 374-385). https://dl.acm.org/doi/10.1145/3410404.3414260

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Chatain, J., Bitter, O., Fayolle, V., Sumner, R. W., & Magnenat, S. (2019, October). A creative game design and programming app. In Proceedings of the 12th ACM SIGGRAPH Conference on Motion, Interaction and Games (pp. 1-6). https://dl.acm.org/doi/abs/10.1145/3359566.3360056

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Brock, A. M., Chatain, J., Park, M., Fang, T., Hachet, M., Landay, J. A., & Cauchard, J. R. (2018, June). Flymap: Interacting with maps projected from a drone. In Proceedings of the 7th ACM International Symposium on Pervasive Displays (pp. 1-9). https://dl.acm.org/doi/abs/10.1145/3205873.3205877

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Chatain, J., Brock, A., & Hachet, M. (2016). SyMAPse: Design and Evaluation of an Augmented Reality Map. https://hal.inria.fr/hal-01266202/

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Chatain, J., Demangeat, M., Brock, A. M., Laval, D., & Hachet, M. (2015, October). Exploring input modalities for interacting with augmented paper maps. In Proceedings of the 27th Conference on l'Interaction Homme-Machine (pp. 1-6). https://dl.acm.org/doi/abs/10.1145/2820619.2825002

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Chatain, J. (2015). SyMAPse: Augmented Interactive Maps for Subjective Expression (Doctoral dissertation, EPFL). https://hal.inria.fr/hal-01191429/