About

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I am a Computer Science doctoral student at ETH Zürich between the Game Technology Center and the Professorship for Learning Sciences and Higher Education. As part of the Future Learning Initiative, I am exploring how new technologies can support mathematics education, and in particular, make mathematics more graspable (literally). Besides this, I enjoy taking part in outreach events to teach mathematics and computer science, and publishing blog articles to popularize Learning Sciences at thediverter. I also love going roller-skating and training Brazilian Jiu-Jitsu, and, believe it or not, a lot of my inspiration comes from there.

Resume

LinkedIn

You can find my resume here: (pdf).

Publications

Google Scholar

Chatain, Julia, Danielle M. Sisserman, Lea Reichardt, Violaine Fayolle, Manu Kapur, Robert W. Sumner, Fabio Zünd, Amit H. Bermano. 2020. DigiGlo: Exploring the Palm as an Input and Display Mechanism through Digital Gloves. In Proceedings of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY ’20), November 2–4, 2020, Virtual Event, Canada. ACM, New York, NY, USA, 12 pages. (link) (pdf)

Chatain, Julia, Olivier Bitter, Violaine Fayolle, Robert W. Sumner, and Stéphane Magnenat. "A Creative Game Design and Programming App." In Motion, Interaction and Games, pp. 1-6. (2019). (link) (pdf)

Brock, Anke M., Julia Chatain, Michelle Park, Tommy Fang, Martin Hachet, James A. Landay, and Jessica R. Cauchard. "Flymap: Interacting with maps projected from a drone." In Proceedings of the 7th ACM International Symposium on Pervasive Displays, pp. 1-9. (2018). (link) (pdf)

Chatain, Julia, Anke Brock, and Martin Hachet. "SyMAPse: Design and Evaluation of an Augmented Reality Map." (2016). (link) (pdf)

Chatain, Julia, Marie Demangeat, Anke M. Brock, Didier Laval, and Martin Hachet. "Exploring input modalities for interacting with augmented paper maps." In Proceedings of the 27th Conference on l'Interaction Homme-Machine, pp. 1-6. (2015). (link) (pdf)

Chatain, Julia. "SyMAPse: Augmented Interactive Maps for Subjective Expression." (2015). (link) (pdf)

Press

Le Coding Club des Filles, 2019. (link)

Interview for ETH Zürich, 2019. (link)

Interview for We Shape Tech, 2019. (link)

The Future of Digital - Augmented Reality, Talk and Panel with We Shape Tech, 2018. (link)

Supervision

Luigi Sansonetti - Master Thesis - May 2021 - Mathematics Input for Educational Applications in Virtual Reality

Virginia Ramp - Master Thesis - October 2020 - Embodied Analysis in Virtual Reality

Lea Reichardt - Bachelor Thesis - December 2019 - VR Game Prototype for Hand Tracking and Projection

Jennifer Labun - Matura Project - April 2018 - Entwicklung eines Games in der Erweiterten Realität

Charles Coeurderoy and Violaine Sudret - Engineering Project - November 2015 - Application mobile intégrant un GPS narratif

Outreach and Volunteering

Panelist "IDC for Gender Balance: How can we engage more girls in informatics?" @ Interaction Design and Children (IDC) 2021. (link)

Talk @ European Girls' Olympiad in Informatics (EGOI) 2021. (link)

Web chair @ CHI Play 2021. (link)

Talk @ Le Coding Club des Filles (EPFL) - May 2019, November 2020, June 2021. (link)

Talk @ Girls Can Code - March 2021. (link)

Student Volunteer @ CHI Play - November 2020. (link)

Talk @ Schnupperstudium (ETH) - September 2017, February 2018, September 2019, February 2020, September 2020. (link)

Coach @ Django Girls Bordeaux and Django Girls Lausanne - November 2015, April 2016, June 2016, March 2017, November 2018. (link)