I am a Computer Science PhD student at ETH Zürich between the Game Technology Center and the Professorship for Learning Sciences and Higher Education. As part of the Future Learning Initiative, I am exploring how new technologies can support mathematics education, and in particular, make mathematics more graspable (literally). I am also helping with communication and design at Enlightware, a start-up focusing on technology to empower humans. Besides this, I enjoy taking part in outreach events to teach mathematics and computer science, and publishing blog articles to popularize Learning Sciences at thediverter. I also love going roller-skating and training Brazilian Jiu-Jitsu, and, believe it or not, a lot of my inspiration comes from there.
You can find my resume here: (pdf).
Chatain, Julia, Danielle M. Sisserman, Lea Reichardt, Violaine Fayolle, Manu Kapur, Robert W. Sumner, Fabio Zünd, Amit H. Bermano. 2020. DigiGlo: Exploring the Palm as an Input and Display Mechanism through Digital Gloves. In Proceedings of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY ’20), November 2–4, 2020, Virtual Event, Canada. ACM, New York, NY, USA, 12 pages. (link) (pdf)
Chatain, Julia, Olivier Bitter, Violaine Fayolle, Robert W. Sumner, and Stéphane Magnenat. "A Creative Game Design and Programming App." In Motion, Interaction and Games, pp. 1-6. (2019). (link) (pdf)
Brock, Anke M., Julia Chatain, Michelle Park, Tommy Fang, Martin Hachet, James A. Landay, and Jessica R. Cauchard. "Flymap: Interacting with maps projected from a drone." In Proceedings of the 7th ACM International Symposium on Pervasive Displays, pp. 1-9. (2018). (link) (pdf)
Chatain, Julia, Marie Demangeat, Anke M. Brock, Didier Laval, and Martin Hachet. "Exploring input modalities for interacting with augmented paper maps." In Proceedings of the 27th Conference on l'Interaction Homme-Machine, pp. 1-6. (2015). (link) (pdf)
Le Coding Club des Filles, 2019. (link)
Interview for ETH Zürich, 2019. (link)
Interview for We Shape Tech, 2019. (link)
The Future of Digital - Augmented Reality, Talk and Panel with We Shape Tech, 2018. (link)
Virginia Ramp - Master Thesis - October 2020 - Embodied Analysis in Virtual Reality
Lea Reichardt - Bachelor Thesis - December 2019 - VR Game Prototype for Hand Tracking and Projection
Jennifer Labun - Matura Project - April 2018 - Entwicklung eines Games in der Erweiterten Realität
Charles Coeurderoy and Violaine Sudret - Engineering Project - November 2015 - Application mobile intégrant un GPS narratif