Senior Scientist at the Singapore-ETH Centre, building the Future Embodied Learning Technologies (FELT) programme, and interested in math education, HCI, XR, AI, and embodiment.
Adaptive Mathematics Knowledge through Embodied Causal Learning
Research
Learning
Math
AI
Overview of the Future Embodied Learning Technologies programme
VR
Designing for Embodied Sense-making of Mathematics
Embodiment
Exploring how XR and embodiment can support mathematics education
Grounding Graph Theory in Embodied Concreteness with VR
Designing Embodied Interaction for Learning Derivatives in VR
Deliberately designing avatars for meaning
XR
Exploring the Palm as an Input and Display Mechanism
Resolving the verbal dispute on concreteness in math education
Perspectives on Embodiment and Opportunities for Interaction Design
Theory
A game where your mind is a garden and your life is an experience
Just for fun
Game
Philosophy
Spin-off product based on the Game Creator
Communication
CS
Small musical puzzle game exploring functional programming
A creative game design and programming app
Dev
An augmented reality Christmas catalogue for Franz Carl Weber
AR
An augmented reality city-wide trading game
Generating intention-preserving alt-texts for visual content
Resources for co-designing games with children
Resources
Game Design
Interviews of women* in STEM fields to highlight the diverse opportunities
Outreach
Interviews
Workshops to learn game design and game programming
Interacting with maps projected from a drone
Maps
SAR
A spatial augmented reality map for subjective expression
Fundraiser and stickers to give visibility to blind cats
Cats
Accessibility
Blog about learning sciences and topics I find interesting
Writing